C++ instead of Papyrus should give better responsiveness. If someone were to release SSE compatible animations and sound files for dual wield parrying then I could look into updating the mod. Dual Wield Parrying Dual Attack. Navigate to Dual Wield Parrying Configuration and Choose desired key for blocking. esp 247 hz_NECR_ReqPatch_SSE. 1. . Page 7 of 10 - Dual Wield Blocking and Attack Cancelling SSE - posted in File topics: In response to post #56616256. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speeds: 1. That's an animation/sound issue. x will be new seperate power attack combos. +Elder Souls; 20. - SKSE: - Address Library for SKSE Plugins:. If you are on Skyrim version 1. This mod allows dual wielders to parry/block attacks. View community ranking In the Top 1% of largest communities on Reddit. esp Dwemer Goggles & Scouter. But this could be a conflict with the port of Dual Wield Parry I have. 0 . So out of interest I figured I'd try converting. 1. This mod allows dual wielders to parry/block attacks. e. It's an early SE version of Key Bindable Dual Wield Blocking and Parrying. esp 254 FE 10 ZAS. File archive. 2. C++ instead of Papyrus should give better responsiveness. esp. In the one-handed combat perk tree, there are only two perks that have anything to do with dual wielding. There's an amazing ward mod that you can use to decrease cost, increase power, and decrease the amount of time it takes to cast a ward. Works like a charm. Virus scan. Skyrim: “chosen drive”:Program Files (x86)Steam. This mod will optimise the gamepad layout for use with Dual Wield Blocking by altering the button functions. I noticed I'm having some weird problems with my game, running 513 mods so far The problem basically is that everytime I do an action like c. My hope is these perks would work, I think it could make for a fun build putting points into blocking while dual wielding, but not sure they actually work correctly. Adds MCM Helper support for My Home is Your Home (MHiYH 2plus) - SSE by Volek and Smashly and JohnNav and bchick3. Saves settings as you change them, automatically loads settings on startup or game load, so you don't have to spend time in MCM again with each game. I put links in the video description or you can just google them. - Clicking both mouse buttons (so not holding them) will put you in a kind of ''blocking stance'' where you will automatically keep your weapons raised in a parrying position. esp Enhanced Blood. 2. New comments cannot be posted. * A DUAL WIELD PARRY MOD WILL BE NECESSARY SINCE THIS MAKES USE OF EXISTING ATTACK KEYS (SO THAT IT USES EXISTING EVENTS TO AVOID ATTACK DATA EDITING AS MENTIONED EARLIER) *ANY DUAL WIELD BLOCK MOD WILL DO; LIST OF SOME DUAL WIELD BLOCK MODS: (SJG) Dual Wield Parrying. r/skyrimmods •. While dual wielding, the equipped items do not have to match. Enjoy. Im using an enb (Rudy + Obsidian). RMB now only functions as block even while dual wielding with the exception of left handed magic. - Adds dual wield blocking and parrying. I have seen older posts saying to install the high poly heads vampire fix however I can't find it anywhere either on the nexus or anywhere else. 1. * Please READ! 6. Adds proper blocking animations. (SJG) Dual Wield Parrying Reimplementation for SSE (Works for Spell Blades as well) Do you want to be able to Parry/Block and Bash when. Spoiler Renzuken wrote: I like that the Block key is bindable. The mod in question is called ‘ Dual Wield Parrying SKSE ’, and is the work of prolific modder Borgut1337. Dual Wield Parrying Reimplementation for SSE. Although historical records of dual wielding in war are limited, there are numerous weapon-based martial arts that involve the use of a pair of weapons. Dual Wield Parrying Reimplementation for SSE. I don't play classic anymore, but my self-port (made it before a port was released on the SSE Nexus) of Dual Wield Parrying Reimplementation works well for me in SSE. -Require Magicka : 'OneHanded or TwoHanded' high levels value 100%. (dagger/1hm+shield/h2h/dual wield) Version 1. . Toggle the charge attacks using Right Alt and a. You signed in with another tab or window. 5. 1. Donate premium membership. (SJG) Dual Wield Parrying Reimplementation for SSE - Settings Loader: Dual Wield Parrying Spell Fix: Enemies Can't Block While Exhausted: Only needed for the Dual Wield version: Xbox One Control Map for Modern Combat 16 July 2023. Then click set Active File and let it load. r/skyrimmods •. This is basically Borgut1337's Dual Wield Parrying Non-SKSE Random Attacks (Oldrim conversion), but instead of doing left and right. Use AE/SE version match your SkyrimSE. dll file) re-write of my old-school Dual Wield Parrying mod. TK Dodge is compatible with FNIS. Do you want to be able to Parry/Block and Bash when you are using a Weapon/Spell or Dual Wielding? Are you frustrated with Toggles, using other mechanics like Sheathing Weapons, or movement buttons i. esp 269 BlockingAndFlash. esp 17 11 Lore Weapon Expansion - Daedric Crescent. Saves settings as you change them, automatically loads settings on startup or game load, so you don't have to spend time in MCM again with each game. Unlike vanilla this mod will make player do 3 variation of parrying moves while blocking, except dual wield. Rudy SSE - No Glow effect for Nirnroots 513 Rudy HQ - More Lights for ENB SE - Chaurus Eggs and Sacs 514 Rudy HQ - More Lights for ENB SE - Deathbells and Nirnroots. yay. esp 68 44 ArteFake. **Also I recommend to use with the Dual Wield Parrying animations in. hkx. This mod allows dual wielders to parry/block attacks. This mod allows dual wielders to parry/block attacks. A Dual Wield Parry mod will be a requirement going forward with ABR 6. Dual Wield Parrying Reimplementation for SSE-18264-1-0. It doesn't hide the light cast on the hand by the. Double sword movement and random sprint motion setUse Mod. esp ssapbwk. A simple dual wield mod originally made by Borgut1337. . Left attack is now block, main attack randomly swings either weapon. (Key Bindable) Uses Skyrim Dual Wield Parrying Reimplementation and. Version available for (SJG) Dual Wield Parrying Reimplementation for SSE (Works for Spell Blades as well) This mod was made for my modlist Constellations - A True RPG. ) for SSE - Version 2. Permissions and credits. [SSE] Dual Wield Parrying Animations So, it looks like the original Dual Wield Blocking mod for Classic works straight out of the box on SSE, now that SKSE64 is a thing. 3. This mod allows dual wielders to parry/block attacks. This puts you in a kind of automatic blocking mode (which works the same as holding your block button with a shield would, the difference being that you don't actually hold the button in this case). NPC Skin - looks too flat in bright daylight. Unique DLs - Total DLs - Version. I'm using an enb (Rudy + Obsidian). This bug supposedly affects my original LE version of the mod from 2013, but also all the different Dual Wield Parrying/Blocking mods currently available for SSE. This time, they’ve decided to. Adds MCM Helper support for The Wheels of Lull - Unwound Edition by trainwiz. 6 (AE) Crash Logger can also help in diagnosing crashes. 4_COMBATS & ENEMIES directory An SKSE plugin implementation of Dual Wield Parrying for The Elder Scrolls V: Skyrim Special Edition. Block doesn't start if holding the hotkey before attack animation finishes Version: Dual Wield Parrying Reimplementation for SSE - Version 1. NPCs are no longer able to block/bash while. I've been trying to find this on the SE nexus but can't remember the name of it. Hello I took a break from Skyrim for a year or so, I used to play Oldrim. 3rd Person Dual Wield Animation Fix SSE 161 Conditional Expressions - Subtle Face Animations Early Loader 163 Landscapes - Cathedral Concept. Thanks for watching our Skyrim Mod Spotlight!Like us on Facebook! us on Twitter! Wield Parry. 10. 43 2b Dual Wield Parrying_SKSE. (Key Bindable)Uses Skyrim Dual Wield Parrying Reimplementation and. Hey there, I've tried a few things now but cant seem to get a solution. esp CommunityOverlays1_0T30. Also includes a fix for the long-standing "double attack bug". Blocking while Dual Wielding weapons or Unarmed by replacing the left attack (works out of the box with controllers), MCM option for blocking only when walking backwards and disabling either Dual Wield or Unarmed Blocking. 56: Multiple Opponents. Version 1. 0 New issue Priority: Not set: New issue: 1: Dual Wield Parrying Reimplementation for SSE - Version 1. A requested feature separated from SKYSA Grip Switch to be flexible enough to work outside of just one perspective. Learn more. Only if you want the camera change and sound. esp AYOPt Wintersun Patch. Unarmed or dual weapon only, no spells/staves. 0 New issue Priority: Not set: New issue: 1: Dual Wield Parrying Reimplementation for SSE - Version 1. [size=14]Dual Wield Parrying for The Elder Scrolls V: Skyrim[/size] Download Link Forum Thread Version 3. Author: Arthmoor. Hi so recently I just uninstalled (SJG) Dual Wield Parrying Reimplementation for SSE, I just don't like how I can't use the left hand weapon when dual wielding. Dual Wield Parrying Reimplementation for SSE-18264-1-0. This will replace first person parry animation for all melee weapon, onehanded, twohanded and dual wield. r/skyrimmods •. When I hopped in today, though, something seems to have messed up even without me interfering. Choose download type 1. – Replaces default blocking animations for dual wielding, which are incomplete, with those of the torch animations. +360 Movement Behavior SE; 32. Dual Wield Parrying ReimplementationWield ParryingAn. Avid players try to improve their Skyrim experience. [size=14]Dual Wield Parrying for The Elder Scrolls V: Skyrim[/size] Download Link Forum Thread Version 3. ) Note: This is essentially only required for block/parry with spellblade type setups. Dual Wield Parrying latest version: Why Use Dual Wield Parrying As a Skyrim Guide?. Hopefully fixed the SSE BSA file so Models shouldn’t appear as red triangles any more Added footstep sounds to several first person sprint animations 2. Finally, switch the controls back over to the gamepad and it should work. - First, stamina damage inflicted by an enemy's health at 90% and 50% is different. Weapon Parrying: If opponents strike at the same time, the hit will be parried. I try to bind parry to my up directional key and although it says it. 1b 09 December 2013. Use a mod like Dual Wield Parrying Reimplementation to add the Block action to a different key. Ive got Valhalla Combat installed, I love it for what it is. esp. esp 254 FE f Smart_NPC_Potions. esp 44 2c EldenSkyrim. -Damage : x = 'OneHanded or TwoHanded' high levels value. 3. Make sure the Mod Active setting is. (SJG) Dual Wield Parrying Reimplementation is the definitive vanilla-plus dual wield block mod. Dual Wield Blocking - Optional Attack Canceling. Choice A: (SJG) Dual Wield Parrying Reimplementation for SSE - Preset is included in the package. NPCs are no longer able to. (Optional) If using Valhalla combat make sure to go into its MCM's compatibility tab and change the block key to right-click as well. 1. 0. This puts you in a kind of automatic blocking mode (which works the same as holding your block button with a shield would, the difference being that you don't actually hold the button in this case). Created by me . I started modding SSE from scratch, but after I finished and played for a while. By default, successful parrying won't cost you any stamina. Download: Manual; File information. Choose from the options below. Learn more. any help and tips would be very appreciated. dll file) re-write of my old-school "Dual Wield Parrying" mod. Sneak has been moved to the B-Button and can be activated by pressing the following LB/L1 + B-Button = Sneak (B-button alone still un-mapped for use with dual wield parry) In order to work with Lock-On do the following. Just Download the 00 Dual Wield Parrying SKSE 3_0 beta or the 00 Dual Wield Parrying SKSE 3_1 beta Version and try it out. Back to Skyrim Technical Support. esp: Combine the two other plugins Also include animation files that replaces the broken dual wield blocking idle with the torch's animation instead. Dual Wield Parrying_SKSE. This mod requires SKSE64 and FNIS (Fores New Idles in Skyrim SE -. When trying to cast a spell, eg Transmute, The left hand jiggles and raises a bit then nothing. esp COTN Morthal - ELFX Exclusive Patch. ago. This mod is not opted-in to receive Donation Points. Due to upload restrictions on Steam workshop, there is. Left click fires both guns and right click "aims", but really it just makes the crosshair slightly smaller while bringing the guns closer together. An SKSE-based (. Live Another Life provides an alternative means to start the game for those who do not wish to go through the lengthy intro sequence at Helgen. +Precision; 19. The enhanced snow shader settings aren't changing anything. Other user's assets Some assets in this file belong to other authors. 5. 6. Unlike in the vanilla Skyrim, where you’d need one hand free or holding a shield, this mod allows you to defend if you are using a secondary weapon, casting spells with your free. esp 25 19 High Level Enemies - Dragonborn. I have Character Behaviors Improved installed, but unfortunately dual wield blocks do not cancel my attack animations like other weapons do. About this mod. When doing a block bash with an unenchanted weapon in left hand, but an enchanted in right hand, the enemy gets affected by the enchantment from the right handed weapon. PC SSE - Mod Hey guys!. Works both in first person and third person view. esp(SJG) Dual Wield Parrying Reimplementation for SSE (Works for Spell Blades as well) (SJG) Better Sounding Female Dragon Shouts (SJG) Quick Light Patch (based upon in game Torch values for light settings) (SJG) UPF Patcher - See the Encounter Zone level in the name of the zone (SJG) Complete Alchemy and Cooking. IIRC, the Reimplementation fixes a few small outstanding issues with the original. File size. The SJG version does not allow you to cancel out of attacks to block (it's a bit more balanced), while the other one does. 5 (SE) . A simple dual wield mod originally made by Borgut1337. A simple dual wield parrying mod for SkySA. Adds MCM Helper support for Thieves Guild Requirements SE by kryptopyr. 1. I just switched to this one because i. 1. Saves settings as you change them, automatically loads settings on startup or game load, imports settings from an existing save, so you don't have to spend time in MCM again with each game. You can make any dual wield block work with Valhalla by going into the MCM compatibility menu and bind the key you use for it. File size. This stuns your opponent and you can perform an extremely gruesome finisher that kills that enemy instantly. 97 (SSE). The problem is, even I uninstalled the mod, it seems that I still can't use my left hand weapon. 3b are fixes for dual casting. #110409013 is also a reply to the same post. 'Tessa - Enstatite' lesser power will be added automatically. You only need 2 mods. zip (Dual Wield Parrying Reimplementation for SSE) folder 74KB. Dual Wield Parrying is the most requested mod for skim, and it was created by Skeleton Jack. Its really annoying. Follower Framework>상호작용>동료영입>3개 항목 체크후 현재 동행하고 있는 동료와 대화 맨 아래에 [프레임워크로 가져오기]. 5. Last updated 26 November 2016 7:44PM. Additionally, adds: Ability to set delay. Reload to refresh your session. Tested with version 1. What it would be like for Skyrim is left click swings one. Idle and Turning 2. (SJG) Dual Wield Parrying and Nemesis Engine How do you use nemesis engine with it? I'm not very familiar with Nemesis Engine, only used it once for some combat related. DXPMCO - MCO Dual Wield Parrying Reimplementation Armor Rating Redux SE Vanguard. I already updated engine on Nemesis, but nothing happens. 0 New issue Priority: Not set: New issue: 1: Dual Wield Parrying Reimplementation for SSE - Version 1. Make sure this mod loads after Attack DXP. dll file) re-write of my old-school 'Dual Wield Parrying' mod. 0. replace 1hm+h2h sprint fw animation, now use the same one as pca - spm provided. This will enhances the feels that we deflect incoming attack and push it away instead of taking the hit. (Key Bindable) Uses Skyrim Dual Wield Parrying Reimplementation and Skyrim: SE Dual Wield Blocking and Attack Cancelling SSE. Spoiler spambot13 wrote: Mr. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":". Download: Manual; 0 of 0 File information. How to download Dual Wield Parrying: Players could download Dual Wield Parrying mod by copying the Dual Wield Parrying files and pasting in the Data folder placed in the leading game folder. txt to make click left stick sprint, click right stick sneak, and didn't bother remapping 1st/3rd person switch. esp 271 Elder Souls - sweep attack standalone. I did not create either of these mods and didn't make the instructions for combining the 2 mods together. Combat Gameplay Overhaul: Compatible. any Idea what could have cause this? modlist provided below: +Sheathed Harkon's Sword +Remiros' Ebony Blade HD 2k +HD Local Map +Sit on Stuff +Detailed NPCs - Eyeglasses for NPCs (SPID) +RASR - Random Alternate Start Reborn SE +Skooma Business - English +Immersive. Dual Wield Parrying Reimplementation for SSE 853 3rd Person Camera Stagger Remover 854 Smart Optimal Salves - Optimal Potion Hotkey MCM 855 Smart Optimal Salves - A Patch for All Potions 856 Floating Damage 857 Better Floating Damage preset. Permission change. Parrying is one of the best fighting strategies to use in melee combat. Saves settings as you change them, automatically loads settings on startup or game load, imports settings from an existing save, so you don't have to spend time in MCM. 1 Answer. Saves settings as you change them, automatically loads settings on startup or gPage 1 of 28 - Dual Wield Parrying SKSE - posted in File topics: Dual Wield Parrying SKSE An SKSE-based (. You should use any dual wield parrying mods available on nexus, like this one which i have used for a long time and still works perfectly fine. Precision - Accurate Melee Collisions has been made fully compatible in this update. When I install either, the greasword, sword and dual wield sword animations work, but axes and maces still use the default animation (Not sure if it's the default MCO or SCAR animation). esp Realistic AI Detection 3 - High Interior, Medium Exterior. +SSE Engine Fixes (skse64 plugin) 80. esp 181 Heritage. 해당 모드의 다른. Thank you! I use CGO (Combat Gameplay Overhaul) and the Enderal patch. Azurite Weather II - CS - Release. Also includes a fix for the long-standing 'double attack bug'. Dual Wiled Parrying. It replaces some incomplete animations with those of blocking with a torch and adds a few new ones. Block doesn't start if holding the hotkey before attack animation finishes Version: Dual Wield Parrying Reimplementation for SSE - Version 1. Spoiler whirledwarotter wrote: Does this work with the new Nemesis Engine? just tried it and it seems to work just fine. But sound/animation is not. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission from me before you are allowed to modify my files. If you use other animation mods, make sure you use FNIS. (SJG) Dual Wield Parrying Reimplementation for SSE (Works for Spell Blades as well) Do you want to be able to Parry/Block and Bash when you are using a Weapon/Spell or Dual Wielding? Are you frustrated with Toggles, using other mechanics like Sheathing Weapons, or movement buttons i. 52 works perfectly with the current alpha SKSE and SkyUI for the MCM menu. Thermalshadow • 4 mo. 1. esp HearthfireMultiKid_LastName. 4. No Results : (. 1. Last Update: 09 Jul 2023. The enhanced snow shader settings arent changing anything Im using ELE as lighting mod and heres the rest of my load. Safe to use . {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":". About this mod. I also tried the mod "Deflect", which is a standalone timed blocking overhaul but this will also not work. The default block button (which you also use to block when you have a shield) will now also allow you to block when dual wielding two one-handed weapons or when using your bare fists. Requirement. Mod. hkx. Enstatite by elysees & ported by Juschge. No plugin. Ordinator - Perks of Skyrim: Compatible. Started playing this game on an Xbox controller and I'm enjoying it a lot more than with a mouse+keyboard. Hi so recently I just uninstalled (SJG) Dual Wield Parrying Reimplementation for SSE, I just don't like how I can't use the left hand weapon when. {{Shield of Stamina}} - Valhalla's creator's previous mods that improves blocking. It only changes the condition of the "BlockingStart" Idle Animation. Dual Wield Parrying (especially for spellswords) - posted in Skyrim Special Edition Mod Requests: The Dual Wield. This mod allows dual wielders to parry/block attacks. My gut says that without it being on the list its not patching the (SJG) Dual Wield Parrying mod in but I don't even know if its needs to be patched into whatever Nemesis is. Date uploaded. Saves settings as you change them, automatically loads settings on startup or gWhen logged in, you can choose up to 12 games that will be displayed as favourites in this menu. 모드설정. Any user of this plugin (or mods that in turn require this plugin) need to have this installed locally. Only problem is my dual wield parry mod doesn't seem to work with it. g. A simple dual wield parrying mod for SkySA. Use the MCM menu to bind this to keyboard "X" (not to be confused with controller X, that will be used elsewhere. NET Script Framework can also help in diagnosing crashes. (SJG) Dual Wield Parrying Reimplementation for SSE (Works for Spell Blades as well) Do you want to be able to Parry/Block and Bash when you are using a Weapon/Spell or Dual Wielding? Are you frustrated with Toggles, using other mechanics like Sheathing Weapons, or movement buttons i. Cervantes SC6 2-Hit Combo SkySA 1. Dual Wield Improved Animation SSE This mod improves the dual wielding animations to be more fluid and actually use the off hand in a more non passive way even when swinging only one weapon. 1. 15 Jun 2020, 8:45PM | Action by: baneofcows. Clockwork (SSE) 4. 349. 111KB. Mapped my middle mouse button to parry and life is good. Alternate Start - Live Another Life - SSE (SJG) Dual Wield Parrying Reimplementation for SSE (Works for Spell Blades as well) Linen wrap recipe Paramount - FPS Galore for Newrim Payload Interpreter Attack - MCO_DXP SCAR - Skyrim Combos AI Revolution True Directional Movement - Modernized Third Person Gameplay. I'm a bot | source | For bugs, questions and suggestions, please file an issue on github. This mod is a combination of mods and requires SKSE64 and FNIS. This mod allows dual wielders to parry/block attacks. When downloaded go to the folder where the file has been downloaded, cut the file Dual Wield Parrying Reimplementation for SSE-18264-1-0. Business, Economics, and Finance. esp PickUpBooksSimple. esp OBIS SE. 3. x. Would never have tried the *old* version for SSE but 2. Modifies a script from Dual Wield Parrying Reimplemented to hide the equipped spell's particle effects when you block so it doesn't clip through the hand. 3. I am trying to build a sword and dagger character and I want to be able to block and or Parry back attacks. 모드설정. It also enables keyboard hotkeys for gamepad users, which is even better. Make movement more fluid. But sound/animation is not part of my wheelhouse, so I wouldn't be able to create that. com. I have to use something I've never even heard of called Script Dragon to make it work properly or else manually install a different version that simply turns the right mouse button into a functional Parry/Block key while. Saves settings as you change them, automatically loads settings on startup or g The configuration page should be added to your MCM in skyrim. Dual Wield Parrying_RandomAttacks_Dawnguard. Elder Souls - Sweep Attacks Standalone. Reply to this topic; 3 replies to this topic #1 Ketzub Posted 06 November 2016 - 03:01 am. CHANGELOG. Dual wield parrying working in Special Edition. The powerful open-source mod manager from Nexus Mods. I miss being able to block while using a spell. Power Attack nexusmods. esp 386 MuKneeFix. No SKSE required. Use the MCM menu to bind this to keyboard "X" (not to be confused with controller X, that will be used elsewhere. {{Dual Wield Parrying Reimplementation}} - ADXP already includes dual wield parrying, so this is a bit redundant. 2. ago. +360 Walk and Run Plus; 33. This will change first person parrying for melee weapon and add stabbing bash. An SKSE-based (. optional, my Simple Dual Sheath version are made to use along with it. To be more in-depth, while having a weapon equipped just in my right hand, or when I have a sword and shield. vscode","contentType":"directory"},{"name":"cmake","path":"cmake. There are multiple versions of this mod. . in the SSE Creation Kit then install it. 0. +(SJG) Dual Wield Parrying Reimplementation for SSE (Works for Spell Blades as well) 15. Robrogineer • Raven Rock • 8 mo. I know there's mods out there that let you bind a key to block when dual wielding but my muscle memory is too strong (or dumb) for that. Edryu's Widget by Edryu Equipment Durability System by Felisky384 Equipment HUD SE by Snotgurg Less Intrusive HUD II SE by DarkDominion One Click Power Attack NG by jarari Dual Wield Parrying SKSE by Borgut1337 Smart Optimal Salves & Simple Offence Suppression MCM by wSkeever Unarmed Hotkey - MCM by. Open Nexus Mod Manager. Borgut1337's Dual Wield Parrying Non-SKSE Random Attacks (Oldrim conversion) No Results : (. DWPR does. Updated Simple Weapon Swing Parry adding support for SE and AE in one DLL thanks to commonlibsse-ng. This mod make it looks like we avoid and deflected the attack, push it aside to left or right. - You can enter a ''parrying mode'' by tapping both mouse buttons at the same time. - Block perk, enchantments and potions will actually reduce the stamina drain when blocking or parrying. +Blocking Animation Pack SSE; 31. Author, this mod might be the key to properly dual wield using skysa if you only set attacks to be right hand attacks. (SJG) Dual Wield Parrying Reimplementation for SSE (Works for Spell Blades as well) (SJG) Dual Wield Parrying Reimplementation for SSE - Settings Loader: Dual Wield Parrying Spell Fix: Enemies Can't Block While Exhausted: Only needed for. Created from scratch MCM for (SJG) Dual Wield Parrying Reimplementation for SSE by Skeleton Jack to support MCM Helper. esp LeftHandRings. The list below is the Data folder place by default: Dual Wield Parrying. First I looked at the well known Dual Wield Parrying, or rather its more recent cousin Dual Wield Parrying Reimplementation that supposedly fixes some issues with the bashing. I'm using ELE as lighting mod and here's the rest of my load order. for which versions of SSE, and await my response before uploading. Safe to install / update / uninstall mid-game. personally I thought that MCO required a dual wield block mod to block with unarmed/2 weapons but I might be wrong. I also use {Dual Wield Parrying Reimplemenation}, because Combat Gameplay Overhaul's version of the functionality doesn't allow me to bash while blocking as a spellsword. AttackCancel. 78. 4.